Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 285 days ago
3 / 3 / 10
K / D / A
40.6%
Kill participation
834.6
Damage / min
12,621g
403.9 gold / min
32
16 placed · 4 cleared
265
8.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAloisNL#EUW
Riven · Top
1 / 11 / 10
34.4% KP
13,845
12.2% share
13,685g
255 CS · 8.2/m
Sinerias#EUW
Master Yi · Jungle
17 / 2 / 6
71.9% KP
35,886
31.6% share
18,148g
258 CS · 8.3/m
AbbedaggÆ#EUW
Viktor · Mid
3 / 3 / 10
40.6% KP
26,081
23% share
12,621g
265 CS · 8.5/m
IntAcc999#EUW
Corki · ADC
9 / 8 / 7
50% KP
28,116
24.8% share
14,843g
238 CS · 7.6/m
Żywiec#Orzeu
Alistar · Support
2 / 3 / 24
81.3% KP
9,547
8.4% share
9,929g
24 CS · 0.8/m
Red side
Defeatfrajgo#AFERA
Rumble · Top
5 / 6 / 9
51.9% KP
35,590
34.8% share
12,461g
243 CS · 7.8/m
TTV Guli#00000
Trundle · Jungle
8 / 2 / 5
48.1% KP
14,465
14.2% share
14,086g
212 CS · 6.8/m
Roro Farmer#EUW
Orianna · Mid
8 / 4 / 1
33.3% KP
15,398
15.1% share
14,603g
305 CS · 9.8/m
twtv Peng04#NMIXX
Sivir · ADC
1 / 13 / 11
44.4% KP
22,865
22.4% share
12,939g
246 CS · 7.9/m
Lathyrus#EUW
Fiddlesticks · Support
5 / 7 / 10
55.6% KP
13,893
13.6% share
9,470g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
