Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 281 days ago
6 / 8 / 10
K / D / A
76.2%
Kill participation
806.5
Damage / min
12,784g
421.7 gold / min
43
10 placed · 8 cleared
262
8.6 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRaiderGO#TWTV3
Darius · Top
4 / 2 / 7
39.3% KP
16,809
17.4% share
13,889g
287 CS · 9.5/m
Agurin#DND
Diana · Jungle
14 / 7 / 10
85.7% KP
35,808
37.1% share
17,116g
248 CS · 8.2/m
Tsiper#akos
Lux · Mid
4 / 4 / 6
35.7% KP
12,948
13.4% share
11,228g
208 CS · 6.9/m
slavic adidas#combo
Smolder · ADC
4 / 1 / 11
53.6% KP
20,414
21.1% share
15,776g
250 CS · 8.2/m
Ben Cristovao#BOMBI
Bard · Support
2 / 8 / 11
46.4% KP
10,640
11% share
8,773g
46 CS · 1.5/m
Red side
DefeatCALIPPO DE FRESA#ÑAM
Nidalee · Top
4 / 6 / 4
38.1% KP
18,184
20% share
11,962g
214 CS · 7.1/m
PERREO FURIOSO#EUW
Qiyana · Jungle
5 / 10 / 5
47.6% KP
20,096
22.2% share
11,551g
184 CS · 6.1/m
AbbedaggÆ#EUW
Ryze · Mid
6 / 8 / 10
76.2% KP
24,451
27% share
12,784g
262 CS · 8.6/m
Lonely Silence#UPGRD
Corki · ADC
4 / 3 / 4
38.1% KP
18,959
20.9% share
14,743g
309 CS · 10.2/m
ANTOS#SOTNA
Nami · Support
2 / 1 / 13
71.4% KP
9,006
9.9% share
8,427g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
