Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 280 days ago
11 / 8 / 2
K / D / A
48.1%
Kill participation
751.6
Damage / min
16,638g
489.4 gold / min
24
8 placed · 4 cleared
278
8.2 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryeiq ADK1NG#1481
Sion · Top
3 / 3 / 12
34.9% KP
21,396
13.7% share
14,180g
254 CS · 7.5/m
Boukada#EUW
Qiyana · Jungle
12 / 6 / 9
48.8% KP
39,012
24.9% share
19,331g
239 CS · 7/m
VAEII#EUW
Mel · Mid
7 / 8 / 8
34.9% KP
23,404
14.9% share
14,522g
214 CS · 6.3/m
Soldier#0710
Sivir · ADC
16 / 3 / 13
67.4% KP
54,119
34.6% share
23,178g
354 CS · 10.4/m
whiteinnn#EUW
Elise · Support
5 / 7 / 13
41.9% KP
18,636
11.9% share
11,400g
25 CS · 0.7/m
Red side
DefeatJohn Cena#19634
Zaahen · Top
4 / 6 / 2
22.2% KP
23,607
21.9% share
14,424g
331 CS · 9.7/m
HF Jackies#FUEGO
Jayce · Jungle
6 / 8 / 7
48.1% KP
26,014
24.1% share
16,520g
266 CS · 7.8/m
AbbedaggÆ#EUW
Ekko · Mid
11 / 8 / 2
48.1% KP
25,556
23.7% share
16,638g
278 CS · 8.2/m
Lukke#QQQQ
Jhin · ADC
3 / 10 / 9
44.4% KP
17,307
16.1% share
15,101g
283 CS · 8.3/m
Lathyrus#EUW
Fiddlesticks · Support
3 / 11 / 10
48.1% KP
15,301
14.2% share
9,686g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
