Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 277 days ago
2 / 4 / 4
K / D / A
24%
Kill participation
583.8
Damage / min
9,043g
361.5 gold / min
18
9 placed · 2 cleared
177
7.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLucid Dreams#RAGO
Akali · Top
8 / 1 / 5
52% KP
26,811
28.5% share
11,746g
200 CS · 8/m
Kaboom#EUW1a
Ambessa · Jungle
10 / 2 / 8
72% KP
24,734
26.3% share
12,833g
192 CS · 7.7/m
AbbedaggÆ#EUW
Sylas · Mid
2 / 4 / 4
24% KP
14,604
15.5% share
9,043g
177 CS · 7.1/m
The Oogster#DV1
Miss Fortune · ADC
3 / 2 / 2
20% KP
14,079
15% share
13,759g
254 CS · 10.2/m
VIT Fleshy#EU1
Neeko · Support
2 / 3 / 7
36% KP
13,810
14.7% share
8,359g
54 CS · 2.2/m
Red side
DefeatPun1sher Reborn#EUW
Irelia · Top
2 / 8 / 1
27.3% KP
15,275
22% share
11,645g
259 CS · 10.4/m
Alexandre Hakim#2007
Fiddlesticks · Jungle
2 / 8 / 5
63.6% KP
15,525
22.4% share
8,284g
116 CS · 4.6/m
TwitchTVxKenzuke#EUW
Galio · Mid
4 / 3 / 3
63.6% KP
16,113
23.2% share
9,715g
177 CS · 7.1/m
G2 Hans Sama#12838
Yunara · ADC
3 / 3 / 1
36.4% KP
18,370
26.5% share
10,672g
249 CS · 10/m
Blazteurs#EUW
Rakan · Support
0 / 3 / 6
54.5% KP
4,153
6% share
6,112g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
