Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 275 days ago
7 / 11 / 12
K / D / A
51.4%
Kill participation
1,156.5
Damage / min
16,137g
479.3 gold / min
26
15 placed · 4 cleared
238
7.1 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryselenex#ツツツ
Ambessa · Top
9 / 5 / 11
54.1% KP
34,907
23.9% share
15,906g
265 CS · 7.9/m
mantarmir#3131
Cho'Gath · Jungle
7 / 5 / 10
45.9% KP
28,303
19.4% share
14,651g
251 CS · 7.5/m
alix de souza#1111
Orianna · Mid
7 / 8 / 12
51.4% KP
29,302
20% share
13,973g
265 CS · 7.9/m
AbbedaggÆ#EUW
Lucian · ADC
7 / 11 / 12
51.4% KP
38,935
26.6% share
16,137g
238 CS · 7.1/m
ARI NEW KINGDOM#EUWW
Nami · Support
7 / 8 / 18
67.6% KP
14,751
10.1% share
12,032g
36 CS · 1.1/m
Red side
DefeatSPKTR#SPKTR
Vayne · Top
6 / 11 / 5
29.7% KP
28,147
18% share
13,616g
216 CS · 6.4/m
Malevolence#HAZE
Karthus · Jungle
8 / 4 / 19
73% KP
48,256
30.9% share
20,185g
333 CS · 9.9/m
Toffe#ren
Akali · Mid
12 / 3 / 4
43.2% KP
30,213
19.4% share
17,176g
312 CS · 9.3/m
rato#EUWE
Ezreal · ADC
10 / 12 / 6
43.2% KP
40,124
25.7% share
15,678g
230 CS · 6.8/m
RTZUIO#111
Rell · Support
1 / 7 / 20
56.8% KP
9,236
5.9% share
9,561g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
