Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 274 days ago
0 / 5 / 3
K / D / A
25%
Kill participation
655.6
Damage / min
8,276g
328.4 gold / min
15
9 placed · 1 cleared
200
7.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAgurin#SKT
Vladimir · Top
0 / 5 / 2
16.7% KP
13,575
16.6% share
8,984g
227 CS · 9/m
missing#gcn1
Xin Zhao · Jungle
6 / 13 / 4
83.3% KP
19,289
23.6% share
10,351g
136 CS · 5.4/m
AbbedaggÆ#EUW
Anivia · Mid
0 / 5 / 3
25% KP
16,520
20.3% share
8,276g
200 CS · 7.9/m
Yakkey#PRIME
Aphelios · ADC
6 / 6 / 1
58.3% KP
29,040
35.6% share
14,454g
224 CS · 8.9/m
lpl dna#12103
Braum · Support
0 / 9 / 6
50% KP
3,149
3.9% share
6,327g
26 CS · 1/m
Red side
Victorystardewvalley67#EUW
Sion · Top
6 / 2 / 7
34.2% KP
26,811
20.6% share
14,367g
278 CS · 11/m
fight fight#fight
Lee Sin · Jungle
13 / 3 / 17
78.9% KP
31,982
24.5% share
13,378g
176 CS · 7/m
Reeker#KZN
Ryze · Mid
9 / 4 / 12
55.3% KP
41,028
31.5% share
13,592g
232 CS · 9.2/m
DesperateNasus#TWTV
Smolder · ADC
10 / 2 / 10
52.6% KP
21,742
16.7% share
13,171g
235 CS · 9.3/m
MISA Way#MISA
Nautilus · Support
0 / 1 / 23
60.5% KP
8,871
6.8% share
7,697g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
