Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 274 days ago
11 / 1 / 3
K / D / A
50%
Kill participation
1,137.2
Damage / min
11,597g
512 gold / min
31
8 placed · 3 cleared
217
9.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVIT Fleshy#EU1
Dr. Mundo · Top
2 / 5 / 1
33.3% KP
12,110
19.8% share
7,189g
135 CS · 6/m
The Rift Kid#EUW2
Volibear · Jungle
5 / 5 / 2
77.8% KP
12,148
19.8% share
8,345g
127 CS · 5.6/m
Drogaery#123
Ahri · Mid
1 / 6 / 4
55.6% KP
13,125
21.4% share
7,432g
158 CS · 7/m
zero english#EUW0
Yunara · ADC
1 / 7 / 2
33.3% KP
16,326
26.6% share
9,143g
201 CS · 8.9/m
lad mich rein#zack
Blitzcrank · Support
0 / 5 / 5
55.6% KP
7,555
12.3% share
5,265g
22 CS · 1/m
Red side
Victorybedoes2115#SMOKI
Vayne · Top
6 / 3 / 4
35.7% KP
32,657
32.9% share
11,758g
186 CS · 8.2/m
Michiel deRuyter#NLNLN
Naafiri · Jungle
4 / 2 / 5
32.1% KP
18,638
18.8% share
9,826g
180 CS · 7.9/m
AbbedaggÆ#EUW
Sylas · Mid
11 / 1 / 3
50% KP
25,758
25.9% share
11,597g
217 CS · 9.6/m
Daksider#FOCUS
Tristana · ADC
4 / 3 / 5
32.1% KP
11,581
11.7% share
10,527g
198 CS · 8.7/m
lovedoctor#III
Lulu · Support
3 / 0 / 11
50% KP
10,683
10.8% share
7,700g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
