Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 272 days ago
6 / 3 / 7
K / D / A
36.1%
Kill participation
1,098.2
Damage / min
15,441g
478.8 gold / min
30
8 placed · 6 cleared
309
9.6 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryanteno#PT1
Renekton · Top
8 / 5 / 11
52.8% KP
33,162
17.5% share
14,317g
265 CS · 8.2/m
ZYB CANYON#KR01
Gwen · Jungle
16 / 3 / 9
69.4% KP
71,319
37.7% share
19,348g
255 CS · 7.9/m
AbbedaggÆ#EUW
Yasuo · Mid
6 / 3 / 7
36.1% KP
35,416
18.7% share
15,441g
309 CS · 9.6/m
Secret#6994
Syndra · ADC
2 / 8 / 13
41.7% KP
27,655
14.6% share
14,113g
257 CS · 8/m
TwTv BZ EUW#INSHL
Zed · Support
4 / 8 / 14
50% KP
21,838
11.5% share
10,042g
36 CS · 1.1/m
Red side
DefeatGlorpmeister#Jenax
Dr. Mundo · Top
5 / 9 / 4
33.3% KP
41,121
28.7% share
14,540g
243 CS · 7.5/m
Nothing much#EUW
Ambessa · Jungle
9 / 7 / 10
70.4% KP
34,522
24.1% share
16,870g
266 CS · 8.2/m
Jonathan Bailey#zzz
Ryze · Mid
3 / 5 / 6
33.3% KP
24,218
16.9% share
13,489g
314 CS · 9.7/m
rato#EUWE
Kai'Sa · ADC
8 / 7 / 11
70.4% KP
31,709
22.2% share
16,498g
245 CS · 7.6/m
ES Mxe#EU1
Nautilus · Support
2 / 8 / 16
66.7% KP
11,469
8% share
9,528g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
