Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 270 days ago
5 / 3 / 14
K / D / A
46.3%
Kill participation
879.7
Damage / min
12,608g
501 gold / min
16
5 placed · 3 cleared
269
10.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPisheR#EUW
Ornn · Top
2 / 2 / 13
36.6% KP
19,777
16.7% share
10,531g
193 CS · 7.7/m
GngStn#st995
Sylas · Jungle
19 / 3 / 11
73.2% KP
35,785
30.3% share
16,567g
200 CS · 7.9/m
AbbedaggÆ#EUW
Yasuo · Mid
5 / 3 / 14
46.3% KP
22,138
18.7% share
12,608g
269 CS · 10.7/m
B O O S H I#STAR
Varus · ADC
11 / 3 / 7
43.9% KP
26,055
22.1% share
13,874g
202 CS · 8/m
Shredder#SHRD
Neeko · Support
4 / 3 / 23
65.9% KP
14,328
12.1% share
9,591g
28 CS · 1.1/m
Red side
Defeattwtv Six10lol#v222
K'Sante · Top
1 / 8 / 2
21.4% KP
15,914
18.2% share
8,805g
196 CS · 7.8/m
ttv Elite500#E500
Cho'Gath · Jungle
6 / 6 / 1
50% KP
14,322
16.4% share
11,608g
168 CS · 6.7/m
sunbather#888
Naafiri · Mid
2 / 9 / 3
35.7% KP
15,993
18.3% share
10,804g
206 CS · 8.2/m
Ichigo Kurosaki#5525
Sivir · ADC
3 / 10 / 8
78.6% KP
34,426
39.5% share
12,472g
232 CS · 9.2/m
Sergeant Sona#KJP
Yuumi · Support
2 / 8 / 9
78.6% KP
6,573
7.5% share
7,227g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
