Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 268 days ago
3 / 5 / 7
K / D / A
47.6%
Kill participation
647
Damage / min
8,384g
351.8 gold / min
25
12 placed · 0 cleared
180
7.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAbbedaggÆ#EUW
Rumble · Top
3 / 5 / 7
47.6% KP
15,419
21.7% share
8,384g
180 CS · 7.6/m
GX TH3#TH3
Jarvan IV · Jungle
1 / 7 / 11
57.1% KP
9,785
13.8% share
8,314g
157 CS · 6.6/m
WannaBeHappy#Birki
Orianna · Mid
2 / 5 / 9
52.4% KP
15,936
22.5% share
8,968g
201 CS · 8.4/m
IWILLMAKEIT1#2509
Kai'Sa · ADC
11 / 6 / 4
71.4% KP
21,408
30.2% share
15,370g
208 CS · 8.7/m
Smile on face#Smile
Bard · Support
4 / 4 / 8
57.1% KP
8,374
11.8% share
8,385g
30 CS · 1.3/m
Red side
VictoryExiled#doom
Riven · Top
2 / 7 / 6
29.6% KP
11,500
14.7% share
10,002g
188 CS · 7.9/m
createur de tana#92i
Nunu & Willump · Jungle
6 / 2 / 10
59.3% KP
14,840
19% share
10,972g
181 CS · 7.6/m
Elow9#ooooo
Ryze · Mid
2 / 5 / 7
33.3% KP
9,893
12.7% share
8,322g
180 CS · 7.6/m
Ichigo Kurosaki#5525
Jinx · ADC
15 / 2 / 6
77.8% KP
37,204
47.7% share
17,011g
250 CS · 10.5/m
Keon#SSS
Thresh · Support
2 / 5 / 15
63% KP
4,618
5.9% share
8,037g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
