Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 267 days ago
5 / 8 / 4
K / D / A
37.5%
Kill participation
782.8
Damage / min
15,664g
445.2 gold / min
25
4 placed · 5 cleared
271
7.7 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCurvus Credence#zero
Gangplank · Top
6 / 9 / 4
41.7% KP
21,759
18.6% share
17,317g
274 CS · 7.8/m
Lurox#Lurox
Jayce · Jungle
7 / 2 / 8
62.5% KP
30,775
26.3% share
16,546g
266 CS · 7.6/m
AbbedaggÆ#EUW
Sylas · Mid
5 / 8 / 4
37.5% KP
27,541
23.6% share
15,664g
271 CS · 7.7/m
IntAcc999#EUW
Varus · ADC
6 / 7 / 6
50% KP
29,731
25.4% share
17,843g
319 CS · 9.1/m
maciek11#joker
Rell · Support
0 / 7 / 12
50% KP
7,090
6.1% share
8,821g
30 CS · 0.9/m
Red side
Victoryfiddleberg#rylai
Fiddlesticks · Top
7 / 5 / 8
45.5% KP
28,559
23.1% share
14,132g
235 CS · 6.7/m
realskym#ttv
Ekko · Jungle
10 / 6 / 10
60.6% KP
25,630
20.7% share
17,186g
266 CS · 7.6/m
d1n23id#EUW2
Yone · Mid
6 / 3 / 3
27.3% KP
24,141
19.5% share
17,870g
358 CS · 10.2/m
Azzapp#31415
Vel'Koz · ADC
7 / 4 / 13
60.6% KP
34,742
28.1% share
17,980g
323 CS · 9.2/m
NIGHTCORE LOVER#EUWXD
Nautilus · Support
3 / 6 / 17
60.6% KP
10,481
8.5% share
10,483g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
