Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 267 days ago
2 / 6 / 3
K / D / A
25%
Kill participation
684.1
Damage / min
10,560g
339.2 gold / min
25
14 placed · 3 cleared
233
7.5 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRight Hand#korea
Ambessa · Top
0 / 9 / 4
12.1% KP
22,282
18.3% share
10,643g
212 CS · 6.8/m
Michiel deRuyter#NLNLN
Aatrox · Jungle
4 / 2 / 12
48.5% KP
18,171
14.9% share
13,678g
203 CS · 6.5/m
Po Gap#EUW
Ahri · Mid
7 / 5 / 6
39.4% KP
20,454
16.8% share
13,559g
253 CS · 8.1/m
G2 Hans Sama#12838
Yunara · ADC
16 / 2 / 10
78.8% KP
44,798
36.8% share
21,966g
332 CS · 10.7/m
MISA Way#MISA
Neeko · Support
6 / 3 / 13
57.6% KP
16,066
13.2% share
11,931g
15 CS · 0.5/m
Red side
DefeatTTV VinGOAT1#RKO
Renekton · Top
6 / 4 / 5
55% KP
24,754
22.2% share
14,660g
274 CS · 8.8/m
Lurox#Lurox
Jayce · Jungle
7 / 5 / 5
60% KP
31,164
28% share
14,712g
219 CS · 7/m
AbbedaggÆ#EUW
Syndra · Mid
2 / 6 / 3
25% KP
21,299
19.1% share
10,560g
233 CS · 7.5/m
Expedition 28#BLACK
Caitlyn · ADC
1 / 9 / 3
20% KP
16,312
14.7% share
11,449g
247 CS · 7.9/m
Expedition 28#0211
Elise · Support
4 / 10 / 5
45% KP
17,725
15.9% share
9,496g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
