Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 267 days ago
3 / 6 / 0
K / D / A
27.3%
Kill participation
483.6
Damage / min
8,622g
388.1 gold / min
16
9 placed · 0 cleared
183
8.2 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySilk#110
Vayne · Top
6 / 2 / 0
20.7% KP
33,827
36.1% share
10,203g
209 CS · 9.4/m
VELJA DEL REY#2203
Nidalee · Jungle
15 / 2 / 5
69% KP
19,745
21.1% share
13,526g
170 CS · 7.7/m
LR Nemesis#LRAT
Anivia · Mid
3 / 1 / 6
31% KP
15,968
17% share
11,166g
227 CS · 10.2/m
LladosFitYoutube#EUW
Varus · ADC
2 / 2 / 6
27.6% KP
14,166
15.1% share
10,049g
191 CS · 8.6/m
Michiel deRuyter#NLNLN
Pantheon · Support
3 / 4 / 7
34.5% KP
10,093
10.8% share
8,273g
28 CS · 1.3/m
Red side
DefeatRan Texhnolyze#angel
Dr. Mundo · Top
2 / 5 / 0
18.2% KP
10,310
20.4% share
7,543g
163 CS · 7.3/m
in god i trust#faith
Ivern · Jungle
2 / 10 / 1
27.3% KP
7,193
14.3% share
7,074g
110 CS · 5/m
AbbedaggÆ#EUW
Ryze · Mid
3 / 6 / 0
27.3% KP
10,743
21.3% share
8,622g
183 CS · 8.2/m
Bethersham#EUW
Ashe · ADC
3 / 5 / 3
54.5% KP
14,617
29% share
9,270g
155 CS · 7/m
Evil Larry#FADØL
Braum · Support
1 / 3 / 6
63.6% KP
7,575
15% share
5,741g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
