Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 266 days ago
4 / 10 / 7
K / D / A
20.8%
Kill participation
708.5
Damage / min
10,607g
370 gold / min
19
6 placed · 2 cleared
152
5.3 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAbbedaggÆ#EUW
Ambessa · Top
4 / 10 / 7
20.8% KP
20,310
14.1% share
10,607g
152 CS · 5.3/m
Twight Wheeler#ŠKOLA
Viego · Jungle
30 / 5 / 4
64.2% KP
43,052
30% share
18,456g
176 CS · 6.1/m
Javier#RITO
Zoe · Mid
9 / 3 / 16
47.2% KP
35,767
24.9% share
12,481g
183 CS · 6.4/m
happy game#qwer
Jhin · ADC
6 / 2 / 20
49.1% KP
33,291
23.2% share
16,729g
268 CS · 9.3/m
Phil Ivey#102o
Rell · Support
4 / 5 / 30
64.2% KP
11,167
7.8% share
10,508g
22 CS · 0.8/m
Red side
DefeatCurvus Credence#zero
Gangplank · Top
13 / 8 / 5
72% KP
49,531
41.9% share
18,781g
237 CS · 8.3/m
Divine Departure#zZz
Aatrox · Jungle
5 / 8 / 4
36% KP
14,413
12.2% share
12,819g
168 CS · 5.9/m
James Doakes#BOAT
Kassadin · Mid
6 / 14 / 4
40% KP
24,797
21% share
11,708g
172 CS · 6/m
zero english#EUW0
Varus · ADC
1 / 12 / 3
16% KP
18,084
15.3% share
10,842g
215 CS · 7.5/m
Patrick Jane#Tea
Senna · Support
0 / 11 / 15
60% KP
11,411
9.7% share
9,462g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
