Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 266 days ago
6 / 2 / 12
K / D / A
54.5%
Kill participation
889.6
Damage / min
13,133g
399.8 gold / min
56
18 placed · 6 cleared
251
7.6 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSo life goes on#Aimer
Fiora · Top
10 / 6 / 2
60% KP
37,155
31.8% share
15,818g
259 CS · 7.9/m
IvernGod#God
Ivern · Jungle
2 / 5 / 12
70% KP
10,644
9.1% share
12,092g
158 CS · 4.8/m
Secret#6994
Ryze · Mid
4 / 4 / 4
40% KP
29,389
25.2% share
12,571g
298 CS · 9.1/m
slendoooo#pure
Draven · ADC
4 / 9 / 5
45% KP
28,142
24.1% share
12,507g
213 CS · 6.5/m
Ichigo Kurosaki#5525
Nautilus · Support
0 / 9 / 14
70% KP
11,404
9.8% share
8,145g
21 CS · 0.6/m
Red side
Victoryskygge kriger#EUV
Jayce · Top
9 / 3 / 7
48.5% KP
35,618
26.7% share
15,515g
283 CS · 8.6/m
IWILLMAKEIT1#2509
Aatrox · Jungle
8 / 5 / 12
60.6% KP
26,765
20% share
14,806g
218 CS · 6.6/m
AbbedaggÆ#EUW
Anivia · Mid
6 / 2 / 12
54.5% KP
29,224
21.9% share
13,133g
251 CS · 7.6/m
Husum#EUW
Swain · ADC
6 / 8 / 10
48.5% KP
27,082
20.3% share
13,491g
210 CS · 6.4/m
Lust#9032
Leona · Support
4 / 2 / 24
84.8% KP
14,951
11.2% share
11,006g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
