Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 265 days ago
19 / 2 / 12
K / D / A
66%
Kill participation
1,498.6
Damage / min
20,279g
528.8 gold / min
50
14 placed · 5 cleared
335
8.7 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFornoReason#Gap
Jax · Top
9 / 6 / 13
46.8% KP
39,314
23% share
18,915g
289 CS · 7.5/m
AliveShadow#snus
Jayce · Jungle
12 / 10 / 13
53.2% KP
43,174
25.3% share
20,918g
268 CS · 7/m
AbbedaggÆ#EUW
Ryze · Mid
19 / 2 / 12
66% KP
57,470
33.7% share
20,279g
335 CS · 8.7/m
Bossman 7#Sexy
Varus · ADC
6 / 11 / 10
34% KP
20,824
12.2% share
16,560g
261 CS · 6.8/m
Eskiper#EUW
Alistar · Support
1 / 9 / 26
57.4% KP
9,870
5.8% share
11,301g
23 CS · 0.6/m
Red side
VictoryShourdy#EUW
Garen · Top
8 / 14 / 7
39.5% KP
30,708
17.3% share
15,846g
234 CS · 6.1/m
SCL Grenouille#YYG
Gwen · Jungle
7 / 10 / 18
65.8% KP
34,838
19.7% share
18,406g
252 CS · 6.6/m
unhappy sisyphus#endit
Katarina · Mid
10 / 7 / 9
50% KP
30,885
17.4% share
16,984g
300 CS · 7.8/m
SCL Filou#Scald
Sivir · ADC
12 / 6 / 19
81.6% KP
65,056
36.7% share
24,924g
376 CS · 9.8/m
Phil Ivey#102o
Pyke · Support
1 / 10 / 21
57.9% KP
15,723
8.9% share
11,983g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
