Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 262 days ago
2 / 6 / 5
K / D / A
38.9%
Kill participation
813.4
Damage / min
12,394g
379.8 gold / min
41
16 placed · 5 cleared
276
8.5 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLinops#EUW
Aatrox · Top
4 / 3 / 10
35% KP
22,759
15% share
13,811g
272 CS · 8.3/m
sknahS#VVUE
Naafiri · Jungle
15 / 4 / 10
62.5% KP
36,807
24.3% share
17,151g
204 CS · 6.3/m
ceeela#EUW
Taliyah · Mid
3 / 2 / 14
42.5% KP
18,624
12.3% share
13,329g
271 CS · 8.3/m
everafter#sorry
Varus · ADC
17 / 6 / 10
67.5% KP
51,666
34.1% share
21,448g
236 CS · 7.2/m
noobsupp#noob
Bard · Support
1 / 3 / 23
60% KP
21,774
14.4% share
10,917g
40 CS · 1.2/m
Red side
DefeatDreampull#EUW
Jayce · Top
5 / 8 / 2
38.9% KP
32,565
25.8% share
12,561g
263 CS · 8.1/m
Limitless limits#FIRE
Dr. Mundo · Jungle
6 / 7 / 4
55.6% KP
26,881
21.3% share
14,713g
196 CS · 6/m
AbbedaggÆ#EUW
Orianna · Mid
2 / 6 / 5
38.9% KP
26,543
21.1% share
12,394g
276 CS · 8.5/m
Ichigo Kurosaki#5525
Yunara · ADC
4 / 11 / 6
55.6% KP
27,874
22.1% share
14,616g
301 CS · 9.2/m
4th June#EUW
Lulu · Support
1 / 8 / 12
72.2% KP
12,214
9.7% share
8,614g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
