Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 261 days ago
4 / 1 / 8
K / D / A
46.2%
Kill participation
1,148.1
Damage / min
10,744g
437.6 gold / min
31
5 placed · 6 cleared
215
8.8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryniezły yeti pl#hui
Ornn · Top
0 / 6 / 9
34.6% KP
10,885
11.6% share
7,710g
148 CS · 6/m
Hey You#11111
Ambessa · Jungle
15 / 3 / 5
76.9% KP
23,965
25.6% share
15,182g
224 CS · 9.1/m
AbbedaggÆ#EUW
Ahri · Mid
4 / 1 / 8
46.2% KP
28,185
30.1% share
10,744g
215 CS · 8.8/m
Ryuk#adc
Yunara · ADC
7 / 7 / 8
57.7% KP
25,135
26.8% share
14,151g
205 CS · 8.4/m
abagnale1#EUW
Rakan · Support
0 / 6 / 20
76.9% KP
5,622
6% share
7,867g
25 CS · 1/m
Red side
DefeatCheb Tirera#URGOD
Urgot · Top
7 / 5 / 0
30.4% KP
18,244
21.7% share
10,164g
146 CS · 5.9/m
SDGoop#EUW2
Fiddlesticks · Jungle
7 / 3 / 3
43.5% KP
14,387
17.1% share
10,429g
192 CS · 7.8/m
NO Англ#SLAAY
Yone · Mid
1 / 4 / 5
26.1% KP
12,205
14.5% share
10,454g
219 CS · 8.9/m
ES ADKING#EU1
Lucian · ADC
7 / 8 / 6
56.5% KP
28,518
33.9% share
12,660g
205 CS · 8.4/m
ES Mxe#EU1
Galio · Support
1 / 6 / 13
60.9% KP
10,732
12.8% share
7,607g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
