Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 261 days ago
6 / 4 / 6
K / D / A
35.3%
Kill participation
1,162.1
Damage / min
13,677g
431.2 gold / min
43
15 placed · 10 cleared
282
8.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatskygge kriger#EUV
Kennen · Top
2 / 7 / 5
25.9% KP
17,302
15.7% share
10,544g
219 CS · 6.9/m
MetroArcher#EUW
Cho'Gath · Jungle
9 / 6 / 8
63% KP
21,915
19.9% share
12,834g
177 CS · 5.6/m
the inescapable#RAT
Yone · Mid
6 / 7 / 9
55.6% KP
24,182
22% share
13,354g
233 CS · 7.3/m
AETI#1881
Sivir · ADC
6 / 8 / 12
66.7% KP
37,559
34.2% share
17,364g
312 CS · 9.8/m
kero ü nehar#EUW
Alistar · Support
4 / 6 / 17
77.8% KP
9,003
8.2% share
9,111g
16 CS · 0.5/m
Red side
VictoryG2 BrokenBlade#1918
Ryze · Top
5 / 7 / 18
67.6% KP
24,896
16.3% share
13,029g
240 CS · 7.6/m
Rhilech#15105
Ambessa · Jungle
9 / 5 / 10
55.9% KP
28,436
18.7% share
17,010g
267 CS · 8.4/m
AbbedaggÆ#EUW
Aurora · Mid
6 / 4 / 6
35.3% KP
36,858
24.2% share
13,677g
282 CS · 8.9/m
HARPOON#goat
Corki · ADC
12 / 6 / 10
64.7% KP
53,753
35.3% share
20,296g
302 CS · 9.5/m
HF OMON#FUEGO
Braum · Support
2 / 5 / 21
67.6% KP
8,452
5.5% share
10,470g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
