Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 259 days ago
5 / 8 / 9
K / D / A
73.7%
Kill participation
1,017.3
Damage / min
11,965g
378 gold / min
45
9 placed · 10 cleared
206
6.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAbbedaggÆ#EUW
Aurora · Top
5 / 8 / 9
73.7% KP
32,196
26.2% share
11,965g
206 CS · 6.5/m
Jekko#9313
Jayce · Jungle
6 / 7 / 9
78.9% KP
36,900
30% share
16,453g
227 CS · 7.2/m
pesh#pesho
Taliyah · Mid
3 / 5 / 7
52.6% KP
16,196
13.2% share
11,476g
257 CS · 8.1/m
normale kartofel#devn
Corki · ADC
4 / 6 / 7
57.9% KP
30,908
25.2% share
13,956g
268 CS · 8.5/m
OrthoZero#Zac
Nami · Support
1 / 9 / 10
57.9% KP
6,663
5.4% share
7,683g
22 CS · 0.7/m
Red side
VictoryNuclearFart2002#Fart
K'Sante · Top
9 / 2 / 9
51.4% KP
17,136
14.6% share
14,006g
216 CS · 6.8/m
AAAAAAAAAAAAAAAA#3816
Nunu & Willump · Jungle
5 / 7 / 15
57.1% KP
15,564
13.2% share
13,323g
205 CS · 6.5/m
SAMPI CLOWN#EUW
Ahri · Mid
14 / 3 / 8
62.9% KP
34,148
29% share
15,791g
267 CS · 8.4/m
Leansy#EUW2
Ezreal · ADC
6 / 4 / 14
57.1% KP
43,548
37% share
16,703g
276 CS · 8.7/m
herr mannelig#77777
Karma · Support
1 / 3 / 22
65.7% KP
7,351
6.2% share
10,092g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
