Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 258 days ago
5 / 3 / 5
K / D / A
71.4%
Kill participation
1,104.9
Damage / min
10,079g
454.7 gold / min
25
12 placed · 1 cleared
207
9.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSHFT Rooster#0428
Renekton · Top
1 / 4 / 3
28.6% KP
13,042
17.9% share
7,490g
165 CS · 7.4/m
Polish Prodigyヅ#dylu
Zaahen · Jungle
4 / 4 / 2
42.9% KP
12,269
16.9% share
9,492g
167 CS · 7.5/m
AbbedaggÆ#EUW
Orianna · Mid
5 / 3 / 5
71.4% KP
24,492
33.7% share
10,079g
207 CS · 9.3/m
Shiro#91919
Corki · ADC
4 / 6 / 2
42.9% KP
14,463
19.9% share
9,280g
162 CS · 7.3/m
fading echoes#julia
Neeko · Support
0 / 9 / 7
50% KP
8,447
11.6% share
5,688g
24 CS · 1.1/m
Red side
VictoryGlorpmeister#Jenax
Aurora · Top
5 / 2 / 6
42.3% KP
22,154
30.5% share
8,948g
174 CS · 7.8/m
darpgasptecavuz9#316
Xin Zhao · Jungle
7 / 0 / 8
57.7% KP
14,723
20.3% share
11,088g
182 CS · 8.2/m
alix de souza#1111
Sylas · Mid
4 / 5 / 5
34.6% KP
10,837
14.9% share
9,190g
200 CS · 9/m
SHJY#Lure
Ezreal · ADC
10 / 2 / 6
61.5% KP
23,094
31.8% share
12,922g
207 CS · 9.3/m
Twitchtv L9Aral#ˆ659ˆ
Taric · Support
0 / 5 / 12
46.2% KP
1,733
2.4% share
6,326g
35 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
