Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 257 days ago
10 / 2 / 7
K / D / A
54.8%
Kill participation
782.2
Damage / min
12,990g
539 gold / min
33
8 placed · 7 cleared
250
10.4 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMRW#MRW31
Sion · Top
3 / 3 / 3
19.4% KP
16,441
20.9% share
11,199g
234 CS · 9.7/m
IvernGod#God
Ivern · Jungle
7 / 3 / 17
77.4% KP
10,201
12.9% share
11,868g
134 CS · 5.6/m
AbbedaggÆ#EUW
Ryze · Mid
10 / 2 / 7
54.8% KP
18,850
23.9% share
12,990g
250 CS · 10.4/m
The Oogster#DV1
Yunara · ADC
7 / 5 / 6
41.9% KP
22,323
28.3% share
13,473g
230 CS · 9.5/m
Giorgia Meloni#111
Nautilus · Support
4 / 2 / 12
51.6% KP
11,002
14% share
8,195g
27 CS · 1.1/m
Red side
DefeatFEBIVEN#EUWW
Riven · Top
1 / 1 / 3
26.7% KP
19,877
23.2% share
9,865g
245 CS · 10.2/m
why u lacking#still
Karthus · Jungle
5 / 9 / 5
66.7% KP
22,784
26.5% share
10,733g
204 CS · 8.5/m
reaIity#check
Akshan · Mid
2 / 5 / 1
20% KP
14,667
17.1% share
9,283g
202 CS · 8.4/m
Maximillion#PGS
LeBlanc · ADC
4 / 5 / 6
66.7% KP
17,098
19.9% share
10,403g
168 CS · 7/m
monkeywhokillgod#1549
Elise · Support
3 / 11 / 5
53.3% KP
11,433
13.3% share
7,319g
44 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
