Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 253 days ago
8 / 3 / 3
K / D / A
42.3%
Kill participation
787.4
Damage / min
14,026g
433.8 gold / min
44
8 placed · 9 cleared
279
8.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAbbedaggÆ#EUW
Aurora · Top
8 / 3 / 3
42.3% KP
25,460
22.9% share
14,026g
279 CS · 8.6/m
MY BAD AGAIN#MYBAD
Xin Zhao · Jungle
3 / 5 / 7
38.5% KP
18,308
16.5% share
12,897g
219 CS · 6.8/m
ludwik#winaQ
Yone · Mid
9 / 10 / 5
53.8% KP
36,470
32.8% share
14,130g
270 CS · 8.4/m
Nάrcișșișt#ego
Smolder · ADC
2 / 10 / 3
19.2% KP
23,014
20.7% share
12,567g
224 CS · 6.9/m
TwTv Vantalol#kassa
Alistar · Support
4 / 5 / 11
57.7% KP
7,948
7.1% share
9,212g
16 CS · 0.5/m
Red side
VictoryPanthinator #EUW
Pantheon · Top
6 / 7 / 3
27.3% KP
21,639
17.2% share
12,588g
225 CS · 7/m
Roi DΣMON#EUW
Rek'Sai · Jungle
9 / 4 / 13
66.7% KP
29,069
23.1% share
16,331g
220 CS · 6.8/m
Po Gap#EUW
Sylas · Mid
6 / 5 / 10
48.5% KP
29,807
23.6% share
13,053g
264 CS · 8.2/m
wawek#malek
Aurelion Sol · ADC
11 / 1 / 13
72.7% KP
25,399
20.1% share
16,171g
229 CS · 7.1/m
GET OUT OF MY#HE4D
Bard · Support
1 / 9 / 18
57.6% KP
20,174
16% share
10,078g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
