Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 252 days ago
8 / 5 / 11
K / D / A
50%
Kill participation
1,012
Damage / min
15,021g
499 gold / min
29
11 placed · 5 cleared
253
8.4 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryerenbababoks#kick
Singed · Top
4 / 2 / 19
60.5% KP
24,586
18.8% share
13,801g
265 CS · 8.8/m
G2 SkewMond#3327
Trundle · Jungle
13 / 1 / 16
76.3% KP
33,629
25.7% share
16,220g
212 CS · 7/m
Javier#RITO
Taliyah · Mid
11 / 3 / 9
52.6% KP
31,416
24% share
17,159g
297 CS · 9.9/m
AbbedaggÆ#EUW
Ezreal · ADC
8 / 5 / 11
50% KP
30,460
23.3% share
15,021g
253 CS · 8.4/m
Receploloynuyor#Rank1
Rell · Support
2 / 6 / 24
68.4% KP
10,679
8.2% share
9,652g
26 CS · 0.9/m
Red side
Defeattwtv Six10lol#v222
K'Sante · Top
4 / 9 / 0
23.5% KP
19,342
19.3% share
11,194g
240 CS · 8/m
aarontheplumber#MrJay
Cho'Gath · Jungle
3 / 7 / 5
47.1% KP
18,796
18.7% share
11,384g
209 CS · 6.9/m
CHALL BTW#EUW
Yasuo · Mid
5 / 6 / 4
52.9% KP
23,155
23.1% share
13,915g
277 CS · 9.2/m
SHJY#Lure
Sivir · ADC
4 / 8 / 3
41.2% KP
23,777
23.7% share
14,007g
262 CS · 8.7/m
MID#MMMM
Neeko · Support
1 / 9 / 9
58.8% KP
15,247
15.2% share
8,122g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
