Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 251 days ago
11 / 2 / 11
K / D / A
57.9%
Kill participation
1,332.5
Damage / min
13,017g
507.5 gold / min
36
13 placed · 3 cleared
220
8.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJonathan Bailey#zzz
Sion · Top
3 / 2 / 10
34.2% KP
26,210
18.5% share
10,924g
206 CS · 8/m
Plankiegank TwTv#BRIAR
Briar · Jungle
12 / 7 / 17
76.3% KP
28,212
19.9% share
14,230g
154 CS · 6/m
AbbedaggÆ#EUW
Azir · Mid
11 / 2 / 11
57.9% KP
34,179
24.1% share
13,017g
220 CS · 8.6/m
nae sigan#ONE
Caitlyn · ADC
12 / 7 / 9
55.3% KP
42,000
29.7% share
15,114g
202 CS · 7.9/m
abagnale1#EUW
Braum · Support
0 / 4 / 31
81.6% KP
11,042
7.8% share
8,886g
19 CS · 0.7/m
Red side
Defeatgood player#kappa
Kled · Top
3 / 6 / 3
27.3% KP
22,110
23.4% share
9,962g
197 CS · 7.7/m
nvid#4PIGS
Zaahen · Jungle
5 / 10 / 9
63.6% KP
11,581
12.3% share
9,351g
121 CS · 4.7/m
fullmute all ty#EUW
Taliyah · Mid
3 / 4 / 9
54.5% KP
23,401
24.8% share
9,874g
201 CS · 7.8/m
XKing XDXDXDXDXD#HAHAH
Draven · ADC
8 / 9 / 2
45.5% KP
29,277
31% share
14,720g
189 CS · 7.4/m
Michiel deRuyter#NLNLN
Nautilus · Support
3 / 9 / 8
50% KP
8,012
8.5% share
7,412g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
