Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 248 days ago
12 / 3 / 9
K / D / A
55.3%
Kill participation
1,285.4
Damage / min
17,077g
553 gold / min
45
13 placed · 6 cleared
311
10.1 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzeitnot#7149
Lee Sin · Top
13 / 9 / 5
62.1% KP
33,631
26.9% share
15,524g
236 CS · 7.6/m
luzak czilerman#maro
Nunu & Willump · Jungle
2 / 9 / 15
58.6% KP
22,806
18.2% share
11,126g
189 CS · 6.1/m
FEBIVEN#EUWW
Orianna · Mid
3 / 5 / 8
37.9% KP
23,621
18.9% share
11,861g
232 CS · 7.5/m
afkdoks#3101
Sivir · ADC
10 / 8 / 2
41.4% KP
35,662
28.5% share
16,567g
288 CS · 9.3/m
HRTS MIDKING#HRTS
Blitzcrank · Support
1 / 7 / 14
51.7% KP
9,302
7.4% share
8,387g
24 CS · 0.8/m
Red side
VictoryTheSpiralKnight#EUW
Riven · Top
10 / 8 / 9
50% KP
27,409
19.3% share
15,768g
220 CS · 7.1/m
Lurox#Lurox
Xin Zhao · Jungle
13 / 2 / 13
68.4% KP
32,405
22.9% share
16,441g
208 CS · 6.7/m
AbbedaggÆ#EUW
Azir · Mid
12 / 3 / 9
55.3% KP
39,696
28% share
17,077g
311 CS · 10.1/m
Virus#1vs9
Vel'Koz · ADC
3 / 8 / 8
28.9% KP
31,352
22.1% share
12,419g
226 CS · 7.3/m
Vento#TAIF
Janna · Support
0 / 8 / 23
60.5% KP
10,926
7.7% share
9,693g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
