Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 248 days ago
7 / 1 / 19
K / D / A
66.7%
Kill participation
1,524.7
Damage / min
16,086g
495.5 gold / min
28
11 placed · 4 cleared
301
9.3 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJohn Cena#19634
Rumble · Top
2 / 5 / 7
29% KP
37,646
23.5% share
11,836g
249 CS · 7.7/m
Receploloynuyor#Rank1
Kayn · Jungle
8 / 10 / 5
41.9% KP
28,696
17.9% share
13,977g
210 CS · 6.5/m
TheSpiralKnight#EUW
Darius · Mid
6 / 7 / 8
45.2% KP
17,528
11% share
12,637g
216 CS · 6.7/m
afkdoks#3101
Ezreal · ADC
13 / 10 / 7
64.5% KP
54,384
34% share
16,990g
234 CS · 7.2/m
NIGHTCORE LOVER#EUWXD
Bard · Support
2 / 7 / 22
77.4% KP
21,642
13.5% share
10,317g
30 CS · 0.9/m
Red side
VictorySwiT#ZEUS
K'Sante · Top
1 / 5 / 11
30.8% KP
19,124
12% share
11,249g
235 CS · 7.2/m
Lurox#Lurox
Xin Zhao · Jungle
17 / 5 / 12
74.4% KP
43,058
27% share
18,498g
227 CS · 7/m
AbbedaggÆ#EUW
Azir · Mid
7 / 1 / 19
66.7% KP
49,503
31% share
16,086g
301 CS · 9.3/m
imthatngga#hot
Aurelion Sol · ADC
10 / 9 / 16
66.7% KP
38,423
24.1% share
15,965g
196 CS · 6/m
DXebec#X5X7
Nautilus · Support
4 / 11 / 16
51.3% KP
9,398
5.9% share
9,995g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
