Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 247 days ago
11 / 5 / 15
K / D / A
59.1%
Kill participation
1,372
Damage / min
19,351g
550 gold / min
47
7 placed · 13 cleared
356
10.1 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySTV Zerkome#EUW03
Warwick · Top
9 / 9 / 7
36.4% KP
34,147
21% share
14,374g
215 CS · 6.1/m
Lurox#Lurox
Vi · Jungle
6 / 7 / 26
72.7% KP
26,471
16.3% share
15,042g
187 CS · 5.3/m
AbbedaggÆ#EUW
Ryze · Mid
11 / 5 / 15
59.1% KP
48,270
29.7% share
19,351g
356 CS · 10.1/m
dracula#hzl
Kai'Sa · ADC
15 / 8 / 6
47.7% KP
39,599
24.3% share
20,839g
341 CS · 9.7/m
kero ü nehar#EUW
Nautilus · Support
3 / 7 / 22
56.8% KP
14,158
8.7% share
10,791g
19 CS · 0.5/m
Red side
DefeatNuno Mendes#2171
Jax · Top
3 / 12 / 11
38.9% KP
32,651
20.4% share
12,275g
225 CS · 6.4/m
Belveth Buff#PLS
Bel'Veth · Jungle
7 / 9 / 16
63.9% KP
25,107
15.6% share
16,931g
240 CS · 6.8/m
ernie1#lee
Katarina · Mid
9 / 9 / 10
52.8% KP
34,202
21.3% share
16,670g
268 CS · 7.6/m
AP KAAN#333
Yunara · ADC
14 / 9 / 12
72.2% KP
52,976
33% share
23,897g
322 CS · 9.2/m
Kittxnly#Luna
Nami · Support
3 / 5 / 22
69.4% KP
15,499
9.7% share
11,615g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
