Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 247 days ago
9 / 5 / 12
K / D / A
70%
Kill participation
1,237.7
Damage / min
14,689g
481.1 gold / min
44
17 placed · 8 cleared
293
9.6 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGlorpmeister#Jenax
Teemo · Top
4 / 0 / 6
33.3% KP
37,564
21.8% share
13,956g
289 CS · 9.5/m
MAXLAMENACE#FOU
Dr. Mundo · Jungle
7 / 2 / 12
63.3% KP
40,106
23.2% share
14,327g
231 CS · 7.6/m
AbbedaggÆ#EUW
Orianna · Mid
9 / 5 / 12
70% KP
37,792
21.9% share
14,689g
293 CS · 9.6/m
노즈2케이#2210
Sivir · ADC
5 / 7 / 16
70% KP
36,560
21.2% share
15,685g
249 CS · 8.2/m
Relative#00002
Neeko · Support
5 / 5 / 15
66.7% KP
20,550
11.9% share
9,568g
26 CS · 0.9/m
Red side
DefeatTWTV Peng04#Yuqi
Sion · Top
4 / 2 / 5
50% KP
23,802
19.2% share
12,603g
262 CS · 8.6/m
Kusakabe Shinra#win
Zaahen · Jungle
4 / 5 / 6
55.6% KP
29,115
23.5% share
11,498g
188 CS · 6.2/m
HRTS MIDKING#HRTS
Azir · Mid
5 / 5 / 2
38.9% KP
30,745
24.8% share
13,248g
299 CS · 9.8/m
frank castle#g2n
Corki · ADC
5 / 10 / 4
50% KP
32,106
25.9% share
13,429g
250 CS · 8.2/m
Tockimo#freak
Alistar · Support
0 / 8 / 12
66.7% KP
8,172
6.6% share
8,001g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
