Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 246 days ago
1 / 8 / 2
K / D / A
23.1%
Kill participation
735.2
Damage / min
11,626g
444.6 gold / min
24
9 placed · 2 cleared
236
9 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKemseptyni#EUW
Kennen · Top
7 / 4 / 8
40.5% KP
33,011
23.4% share
11,668g
218 CS · 8.3/m
goths add me#1v9
Hecarim · Jungle
8 / 1 / 8
43.2% KP
20,069
14.2% share
13,672g
269 CS · 10.3/m
DASHKAI#00000
Ahri · Mid
7 / 4 / 7
37.8% KP
23,775
16.8% share
10,755g
180 CS · 6.9/m
fallen angel#fox
Ezreal · ADC
11 / 3 / 9
54.1% KP
41,232
29.2% share
16,715g
249 CS · 9.5/m
the inescapable#RAT
Poppy · Support
4 / 1 / 20
64.9% KP
23,284
16.5% share
9,952g
30 CS · 1.1/m
Red side
DefeatAbbedaggÆ#EUW
Sion · Top
1 / 8 / 2
23.1% KP
19,226
24.7% share
11,626g
236 CS · 9/m
Burnt Ivory King#Soul
Talon · Jungle
1 / 8 / 2
23.1% KP
10,472
13.4% share
8,429g
152 CS · 5.8/m
SU ZYZZ#0311
Sylas · Mid
5 / 7 / 2
53.8% KP
23,686
30.4% share
10,013g
196 CS · 7.5/m
wawek#malek
Aurelion Sol · ADC
4 / 4 / 1
38.5% KP
10,991
14.1% share
9,653g
180 CS · 6.9/m
Lurox#Lurox
Pantheon · Support
2 / 10 / 3
38.5% KP
13,582
17.4% share
8,154g
52 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
