Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 246 days ago
4 / 4 / 4
K / D / A
34.8%
Kill participation
1,041.8
Damage / min
14,449g
471.7 gold / min
26
11 placed · 2 cleared
299
9.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTurret Syndrome#HEIM
Heimerdinger · Top
3 / 5 / 8
47.8% KP
25,212
19.5% share
12,651g
255 CS · 8.3/m
Agurin#DND
Elise · Jungle
12 / 5 / 6
78.3% KP
38,856
30% share
18,052g
260 CS · 8.5/m
KiRakshan#TTV
Akshan · Mid
3 / 5 / 2
21.7% KP
17,478
13.5% share
12,064g
227 CS · 7.4/m
AbbedaggÆ#EUW
Ezreal · ADC
4 / 4 / 4
34.8% KP
31,913
24.6% share
14,449g
299 CS · 9.8/m
Unc Lathy#Bard
Bard · Support
1 / 3 / 15
69.6% KP
16,148
12.5% share
10,734g
39 CS · 1.3/m
Red side
DefeatCoach Looca#Coach
Ryze · Top
0 / 5 / 6
27.3% KP
9,141
11.1% share
12,117g
264 CS · 8.6/m
Yhvuz#EU1
Zaahen · Jungle
4 / 4 / 11
68.2% KP
16,243
19.7% share
13,188g
209 CS · 6.8/m
redskies666#pano
Yone · Mid
13 / 4 / 2
68.2% KP
29,868
36.2% share
16,148g
285 CS · 9.3/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
4 / 5 / 6
45.5% KP
17,654
21.4% share
12,350g
229 CS · 7.5/m
6GPA Mahonix#BROCK
Leona · Support
1 / 5 / 10
50% KP
9,567
11.6% share
8,688g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
