Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 239 days ago
5 / 10 / 11
K / D / A
51.6%
Kill participation
872.9
Damage / min
14,253g
421.1 gold / min
25
6 placed · 4 cleared
261
7.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNO Англ#SLAAY
Jayce · Top
9 / 1 / 8
54.8% KP
55,887
33% share
17,291g
256 CS · 7.6/m
Expedition 28#WHITE
Darius · Jungle
9 / 5 / 10
61.3% KP
32,000
18.9% share
17,208g
244 CS · 7.2/m
AbbedaggÆ#EUW
Ahri · Mid
5 / 10 / 11
51.6% KP
29,549
17.4% share
14,253g
261 CS · 7.7/m
zero english#EUW0
Ashe · ADC
5 / 12 / 7
38.7% KP
37,019
21.8% share
15,088g
246 CS · 7.3/m
yuta okkotsu#main
Seraphine · Support
3 / 10 / 9
38.7% KP
15,072
8.9% share
9,530g
23 CS · 0.7/m
Red side
Defeatπ M π#Pimen
Akali · Top
6 / 8 / 6
31.6% KP
25,898
16.6% share
10,239g
181 CS · 5.3/m
IWILLMAKEIT1#2509
Aatrox · Jungle
5 / 6 / 13
47.4% KP
22,764
14.5% share
12,106g
197 CS · 5.8/m
BAR MOJITO#MACA
Mel · Mid
14 / 7 / 4
47.4% KP
51,292
32.8% share
15,427g
262 CS · 7.7/m
G2 Hans Sama#12838
Corki · ADC
10 / 5 / 9
50% KP
40,417
25.8% share
16,486g
293 CS · 8.7/m
Lust#9032
Nami · Support
3 / 5 / 26
76.3% KP
16,111
10.3% share
10,817g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
