Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 238 days ago
8 / 6 / 12
K / D / A
54.1%
Kill participation
1,152.6
Damage / min
15,255g
428.9 gold / min
34
9 placed · 4 cleared
271
7.6 CS / min
Objective control
5
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAbbedaggÆ#EUW
Aurora · Top
8 / 6 / 12
54.1% KP
40,994
23.7% share
15,255g
271 CS · 7.6/m
alkLFG#777
Karthus · Jungle
6 / 5 / 20
70.3% KP
49,558
28.6% share
18,460g
313 CS · 8.8/m
Dagestan#2or3
Tryndamere · Mid
13 / 3 / 7
54.1% KP
40,812
23.6% share
20,336g
381 CS · 10.7/m
getogetogeto#EUW
Ashe · ADC
7 / 10 / 16
62.2% KP
30,061
17.4% share
17,976g
275 CS · 7.7/m
twtv Peng04#Aespa
Lulu · Support
3 / 5 / 20
62.2% KP
11,800
6.8% share
10,444g
15 CS · 0.4/m
Red side
Defeatmimi no inu#1208
Sylas · Top
1 / 11 / 6
24.1% KP
14,566
11.9% share
10,318g
148 CS · 4.2/m
SeRiN1#EUW
Vi · Jungle
5 / 11 / 5
34.5% KP
10,011
8.2% share
13,287g
228 CS · 6.4/m
Bisgaard#Mid
Nasus · Mid
5 / 6 / 4
31% KP
18,740
15.3% share
15,706g
272 CS · 7.6/m
Mαster Oogwαy#EUW
Zeri · ADC
18 / 6 / 9
93.1% KP
66,738
54.4% share
26,492g
398 CS · 11.2/m
Ado fan#EUW
Yuumi · Support
0 / 3 / 27
93.1% KP
12,545
10.2% share
11,213g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
