Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 232 days ago
7 / 10 / 8
K / D / A
46.9%
Kill participation
904.9
Damage / min
15,138g
403.9 gold / min
44
13 placed · 6 cleared
248
6.6 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywx PaoPaoPW#EUW
Malphite · Top
10 / 5 / 13
53.5% KP
38,778
24.2% share
14,640g
197 CS · 5.3/m
Yuri Gagarin#GOAT
Nidalee · Jungle
15 / 7 / 11
60.5% KP
41,618
25.9% share
18,771g
238 CS · 6.3/m
unendowed#22y
Yasuo · Mid
10 / 7 / 8
41.9% KP
34,368
21.4% share
18,638g
321 CS · 8.6/m
Agnes Tachyon#Wife
Ashe · ADC
3 / 8 / 20
53.5% KP
31,260
19.5% share
15,484g
289 CS · 7.7/m
MadelynCline#DM ME
Nautilus · Support
5 / 6 / 24
67.4% KP
14,437
9% share
12,532g
41 CS · 1.1/m
Red side
DefeatAbbedaggÆ#EUW
Sylas · Top
7 / 10 / 8
46.9% KP
33,918
24% share
15,138g
248 CS · 6.6/m
wu guan feng yue#eukr
Qiyana · Jungle
9 / 7 / 10
59.4% KP
31,400
22.2% share
21,419g
300 CS · 8/m
SrpskiKiflicar#EUW
Azir · Mid
4 / 8 / 8
37.5% KP
35,480
25.1% share
14,892g
300 CS · 8/m
Acho#SLY
Draven · ADC
5 / 9 / 6
34.4% KP
22,020
15.6% share
16,900g
293 CS · 7.8/m
AquuLol#EUW2
LeBlanc · Support
7 / 9 / 5
37.5% KP
18,516
13.1% share
11,430g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
