Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Defeat
Ranked Solo/Duo · 232 days ago
10 / 6 / 14
K / D / A
53.3%
Kill participation
1,053.7
Damage / min
14,864g
458.3 gold / min
33
13 placed · 3 cleared
253
7.8 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryanteno#PT1
Gnar · Top
3 / 5 / 15
52.9% KP
30,908
20.7% share
13,871g
270 CS · 8.3/m
Qin Shi Huang#Hăo49
Riven · Jungle
11 / 8 / 9
58.8% KP
33,573
22.5% share
19,031g
265 CS · 8.2/m
Sorcerer#Mage
Karthus · Mid
11 / 16 / 14
73.5% KP
58,437
39.2% share
17,739g
269 CS · 8.3/m
IlIIIllIllIIIl#EUW
Samira · ADC
7 / 10 / 5
35.3% KP
15,367
10.3% share
14,926g
225 CS · 6.9/m
Popomare#EUW
Bard · Support
2 / 7 / 22
70.6% KP
10,970
7.3% share
10,429g
29 CS · 0.9/m
Red side
DefeatDeidxra#666
Renekton · Top
10 / 6 / 5
33.3% KP
32,342
23.5% share
14,451g
232 CS · 7.2/m
Pegasø Activoo#1v9
Wukong · Jungle
13 / 5 / 10
51.1% KP
24,704
17.9% share
17,313g
206 CS · 6.4/m
AbbedaggÆ#EUW
Lissandra · Mid
10 / 6 / 14
53.3% KP
34,174
24.8% share
14,864g
253 CS · 7.8/m
Creepano#EUW
Ashe · ADC
8 / 8 / 14
48.9% KP
33,771
24.5% share
16,514g
268 CS · 8.3/m
T X M R#CEO
Seraphine · Support
4 / 9 / 19
51.1% KP
12,724
9.2% share
10,711g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
