Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 231 days ago
7 / 2 / 2
K / D / A
29%
Kill participation
892.7
Damage / min
13,672g
488.6 gold / min
33
10 placed · 2 cleared
258
9.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHaster#EUWz
Renekton · Top
8 / 5 / 5
41.9% KP
26,116
20.7% share
13,071g
199 CS · 7.1/m
Uncle Kujek#wujo
Diana · Jungle
5 / 5 / 7
38.7% KP
20,048
15.9% share
13,383g
257 CS · 9.2/m
AbbedaggÆ#EUW
Yone · Mid
7 / 2 / 2
29% KP
24,980
19.8% share
13,672g
258 CS · 9.2/m
ZYB gen4#KR01
Kai'Sa · ADC
9 / 5 / 8
54.8% KP
38,173
30.3% share
16,370g
266 CS · 9.5/m
Xrusi kai Kafes#444
Neeko · Support
2 / 7 / 14
51.6% KP
16,575
13.2% share
9,360g
35 CS · 1.3/m
Red side
DefeatΔkrantor#CAST
Darius · Top
2 / 10 / 5
29.2% KP
16,986
14.6% share
9,508g
190 CS · 6.8/m
JinXedd#MOP
Aatrox · Jungle
3 / 5 / 10
54.2% KP
19,226
16.5% share
10,243g
168 CS · 6/m
Angry Kangaroo#AK47
Taliyah · Mid
6 / 4 / 5
45.8% KP
24,316
20.9% share
13,696g
242 CS · 8.6/m
TwTv RustySniper#Aura
Xayah · ADC
9 / 6 / 10
79.2% KP
36,397
31.3% share
17,131g
233 CS · 8.3/m
Unc Lathy#Bard
Bard · Support
4 / 6 / 13
70.8% KP
19,533
16.8% share
8,870g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
