Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 225 days ago
8 / 4 / 10
K / D / A
52.9%
Kill participation
938
Damage / min
17,121g
521.5 gold / min
25
11 placed · 2 cleared
315
9.6 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGodskin Apostle#EUW
Ahri · Top
8 / 2 / 6
41.2% KP
31,754
24.7% share
16,425g
300 CS · 9.1/m
Skibidi RMB#SIGMA
Master Yi · Jungle
14 / 2 / 8
64.7% KP
30,298
23.6% share
17,224g
231 CS · 7/m
LordOfBuz#Clan7
Anivia · Mid
2 / 5 / 12
41.2% KP
27,666
21.5% share
12,752g
255 CS · 7.8/m
AbbedaggÆ#EUW
Caitlyn · ADC
8 / 4 / 10
52.9% KP
30,797
23.9% share
17,121g
315 CS · 9.6/m
CycataWróżkaLulu#1v9
Lulu · Support
2 / 3 / 23
73.5% KP
8,098
6.3% share
10,895g
40 CS · 1.2/m
Red side
DefeatJatzy#EUW
Heimerdinger · Top
2 / 11 / 1
18.8% KP
36,695
32.1% share
11,023g
214 CS · 6.5/m
Farmazoniarz#EUW
Jayce · Jungle
4 / 4 / 5
56.3% KP
31,852
27.8% share
14,362g
251 CS · 7.6/m
echo in rain#soul
Yone · Mid
5 / 6 / 3
50% KP
19,108
16.7% share
14,194g
314 CS · 9.6/m
HighintheSky#EUW
Singed · ADC
2 / 7 / 5
43.8% KP
15,205
13.3% share
12,331g
250 CS · 7.6/m
bg2ru#EUW
Bard · Support
3 / 6 / 6
56.3% KP
11,621
10.2% share
9,951g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
