Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 224 days ago
7 / 4 / 11
K / D / A
46.2%
Kill participation
1,106.5
Damage / min
17,547g
425.2 gold / min
41
8 placed · 9 cleared
309
7.5 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJOHN THE BAPTIST#LOOCA
Aatrox · Top
8 / 8 / 9
43.6% KP
39,740
22.4% share
17,506g
310 CS · 7.5/m
Expedition 28#WHITE
Naafiri · Jungle
15 / 6 / 6
53.8% KP
41,687
23.5% share
20,054g
324 CS · 7.9/m
AbbedaggÆ#EUW
Sylas · Mid
7 / 4 / 11
46.2% KP
45,662
25.7% share
17,547g
309 CS · 7.5/m
SSP sEnNy#1603
Twitch · ADC
8 / 11 / 16
61.5% KP
40,676
22.9% share
17,574g
235 CS · 5.7/m
BlackDEmre61#EUW
Thresh · Support
1 / 7 / 23
61.5% KP
9,699
5.5% share
11,196g
45 CS · 1.1/m
Red side
VictoryIWILLMAKEIT1#2509
K'Sante · Top
3 / 6 / 26
80.6% KP
34,246
18.2% share
14,955g
254 CS · 6.2/m
slendoooo#pure
Viego · Jungle
12 / 10 / 10
61.1% KP
31,217
16.6% share
19,248g
262 CS · 6.3/m
KC Kamiloo#FIRE
Ahri · Mid
10 / 9 / 9
52.8% KP
53,796
28.5% share
20,414g
376 CS · 9.1/m
consistency#2026
Ashe · ADC
8 / 8 / 19
75% KP
50,215
26.6% share
19,790g
317 CS · 7.7/m
Lust#9032
Seraphine · Support
3 / 6 / 27
83.3% KP
19,003
10.1% share
13,535g
78 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
