Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 216 days ago
4 / 7 / 14
K / D / A
62.1%
Kill participation
728.8
Damage / min
13,714g
435.1 gold / min
23
11 placed · 2 cleared
268
8.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfiddleberg#rylai
Fiddlesticks · Top
4 / 8 / 4
38.1% KP
18,339
19.7% share
9,573g
171 CS · 5.4/m
Javier#RITO
Kha'Zix · Jungle
7 / 4 / 7
66.7% KP
23,703
25.5% share
15,203g
217 CS · 6.9/m
Jonathan Bailey#zzz
Galio · Mid
3 / 7 / 9
57.1% KP
19,610
21.1% share
12,116g
266 CS · 8.4/m
GX Monkey#XDD
Jhin · ADC
6 / 4 / 5
52.4% KP
24,732
26.6% share
15,867g
335 CS · 10.6/m
TwTv SharonMirza#99999
Thresh · Support
1 / 6 / 12
61.9% KP
6,687
7.2% share
8,256g
46 CS · 1.5/m
Red side
VictoryKC 16y TOP KING#KCWIN
Jayce · Top
10 / 2 / 9
65.5% KP
37,467
27.9% share
17,032g
311 CS · 9.9/m
ShakkOma#N94
Shaco · Jungle
6 / 2 / 14
69% KP
31,789
23.7% share
14,679g
262 CS · 8.3/m
AbbedaggÆ#EUW
Orianna · Mid
4 / 7 / 14
62.1% KP
22,970
17.1% share
13,714g
268 CS · 8.5/m
i miss csgo#1481
Sivir · ADC
9 / 6 / 6
51.7% KP
31,061
23.1% share
17,135g
281 CS · 8.9/m
Relative#00002
Neeko · Support
0 / 4 / 11
37.9% KP
11,081
8.2% share
8,517g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
