Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 215 days ago
11 / 7 / 8
K / D / A
47.5%
Kill participation
1,090.9
Damage / min
20,071g
533.1 gold / min
36
15 placed · 2 cleared
319
8.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Phantasm#101
Quinn · Top
13 / 8 / 3
40% KP
36,721
21.5% share
19,069g
281 CS · 7.5/m
Malevolence#HAZE
Udyr · Jungle
8 / 7 / 19
67.5% KP
37,443
21.9% share
18,576g
289 CS · 7.7/m
AbbedaggÆ#EUW
Syndra · Mid
11 / 7 / 8
47.5% KP
41,074
24% share
20,071g
319 CS · 8.5/m
mortzaY#0000
Corki · ADC
4 / 10 / 20
60% KP
40,168
23.5% share
17,522g
263 CS · 7/m
Kittxnly#Luna
Nami · Support
4 / 9 / 24
70% KP
15,568
9.1% share
12,729g
42 CS · 1.1/m
Red side
DefeatSorcerer#Mage
Karthus · Top
10 / 11 / 12
53.7% KP
55,615
32.4% share
16,324g
252 CS · 6.7/m
Tazx3#000
Briar · Jungle
8 / 11 / 12
48.8% KP
24,621
14.4% share
16,297g
248 CS · 6.6/m
Fawkes#4321
Akali · Mid
13 / 6 / 3
39% KP
30,412
17.7% share
18,353g
339 CS · 9/m
ZYB gen4#KR01
Miss Fortune · ADC
10 / 5 / 15
61% KP
50,083
29.2% share
20,148g
319 CS · 8.5/m
Angela D Merkel#EUW
Nautilus · Support
0 / 8 / 24
58.5% KP
10,725
6.3% share
10,862g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
