Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 212 days ago
7 / 6 / 4
K / D / A
26.2%
Kill participation
724.6
Damage / min
13,757g
492.5 gold / min
26
10 placed · 6 cleared
260
9.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKluckadell#2002
Karma · Top
1 / 2 / 15
38.1% KP
11,338
10.4% share
10,657g
198 CS · 7.1/m
BRL Bozolecl0wn#KEKW
Dr. Mundo · Jungle
11 / 0 / 8
45.2% KP
21,564
19.8% share
15,464g
239 CS · 8.6/m
AbbedaggÆ#EUW
Tristana · Mid
7 / 6 / 4
26.2% KP
20,241
18.6% share
13,757g
260 CS · 9.3/m
Claim Wh9#EUW
Yunara · ADC
11 / 4 / 12
54.8% KP
36,728
33.7% share
18,923g
290 CS · 10.4/m
1pyke23#EUW
Pyke · Support
12 / 7 / 14
61.9% KP
19,098
17.5% share
11,857g
21 CS · 0.8/m
Red side
DefeatKC PANDA#KCWIN
Yasuo · Top
3 / 9 / 1
21.1% KP
22,049
26.7% share
11,166g
245 CS · 8.8/m
DB Diga4#44147
Jarvan IV · Jungle
1 / 7 / 6
36.8% KP
10,040
12.1% share
10,424g
193 CS · 6.9/m
Fizzus Christ#999
Fizz · Mid
8 / 6 / 2
52.6% KP
17,591
21.3% share
14,069g
240 CS · 8.6/m
zwaker#T1WIN
Corki · ADC
2 / 13 / 5
36.8% KP
16,652
20.1% share
10,269g
171 CS · 6.1/m
Jelibon#2123
Bard · Support
5 / 7 / 8
68.4% KP
16,336
19.8% share
8,822g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
