Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 212 days ago
3 / 3 / 5
K / D / A
25.8%
Kill participation
809.3
Damage / min
10,309g
404 gold / min
23
10 placed · 4 cleared
212
8.3 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStalken Hendrix#316
Dr. Mundo · Top
4 / 2 / 8
38.7% KP
21,260
18.4% share
9,770g
172 CS · 6.7/m
nvid#4PIGS
Graves · Jungle
6 / 0 / 7
41.9% KP
12,585
10.9% share
13,554g
255 CS · 10/m
AbbedaggÆ#EUW
Anivia · Mid
3 / 3 / 5
25.8% KP
20,651
17.9% share
10,309g
212 CS · 8.3/m
Leuki kai Kafes#3309
Ezreal · ADC
14 / 3 / 10
77.4% KP
38,422
33.3% share
15,364g
211 CS · 8.3/m
alix de souza#1111
Sylas · Support
4 / 4 / 14
58.1% KP
22,538
19.5% share
9,872g
29 CS · 1.1/m
Red side
DefeatJL Shift#2005
Zaahen · Top
6 / 5 / 1
58.3% KP
19,961
27.8% share
11,380g
207 CS · 8.1/m
Corvo Attano#11111
Jarvan IV · Jungle
2 / 4 / 5
58.3% KP
11,540
16.1% share
9,440g
176 CS · 6.9/m
Czekolad#BAR
Ryze · Mid
0 / 8 / 1
8.3% KP
13,104
18.3% share
7,745g
187 CS · 7.3/m
SHJY#Lure
Jhin · ADC
4 / 7 / 3
58.3% KP
16,097
22.4% share
12,574g
244 CS · 9.6/m
TwTv raiko#kata
Braum · Support
0 / 7 / 8
66.7% KP
11,042
15.4% share
6,436g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
