Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 211 days ago
4 / 3 / 9
K / D / A
44.8%
Kill participation
1,139.4
Damage / min
11,617g
411.2 gold / min
29
8 placed · 3 cleared
231
8.2 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV VinGOAT1#RKO
Rumble · Top
2 / 7 / 4
20.7% KP
20,488
16.3% share
9,306g
167 CS · 5.9/m
MISA 113#Kurii
Jarvan IV · Jungle
6 / 2 / 12
62.1% KP
19,937
15.8% share
13,052g
208 CS · 7.4/m
AbbedaggÆ#EUW
Annie · Mid
4 / 3 / 9
44.8% KP
32,187
25.5% share
11,617g
231 CS · 8.2/m
Jon Snow#7596
Aphelios · ADC
17 / 6 / 3
69% KP
46,143
36.6% share
18,360g
225 CS · 8/m
ESCIK#EU1
Nautilus · Support
0 / 1 / 19
65.5% KP
7,268
5.8% share
8,562g
33 CS · 1.2/m
Red side
DefeatBATMAN ALGERIEN#FEET
Zaahen · Top
6 / 4 / 2
42.1% KP
18,771
22.3% share
11,695g
234 CS · 8.3/m
Espresso#4726
Graves · Jungle
4 / 4 / 5
47.4% KP
20,154
23.9% share
12,246g
233 CS · 8.2/m
Yuros#00000
Galio · Mid
3 / 7 / 5
42.1% KP
10,337
12.3% share
9,318g
170 CS · 6/m
elegance#222
Smolder · ADC
6 / 8 / 2
42.1% KP
28,335
33.6% share
14,686g
234 CS · 8.3/m
Shunrim#hook
Thresh · Support
0 / 6 / 8
42.1% KP
6,709
8% share
6,943g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
