Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Solo/Duo · 205 days ago
7 / 10 / 14
K / D / A
60%
Kill participation
1,127.5
Damage / min
14,384g
445.6 gold / min
39
8 placed · 8 cleared
190
5.9 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChill1000#larry
Aatrox · Top
7 / 9 / 6
30.2% KP
19,780
15.9% share
10,886g
152 CS · 4.7/m
zangetsu#717
Nidalee · Jungle
11 / 6 / 15
60.5% KP
26,962
21.7% share
14,866g
204 CS · 6.3/m
Manga Reader#Climb
Ornn · Mid
4 / 5 / 12
37.2% KP
21,839
17.5% share
11,706g
198 CS · 6.1/m
TwTv Keksereslol#Kekis
Katarina · ADC
20 / 7 / 7
62.8% KP
44,995
36.1% share
20,581g
266 CS · 8.2/m
goroncywir62#rank1
Lulu · Support
1 / 8 / 30
72.1% KP
10,906
8.8% share
11,168g
23 CS · 0.7/m
Red side
VictoryScorth#EUW
Vayne · Top
8 / 6 / 8
45.7% KP
35,345
23.5% share
15,572g
241 CS · 7.5/m
AbbedaggÆ#EUW
Diana · Jungle
7 / 10 / 14
60% KP
36,401
24.2% share
14,384g
190 CS · 5.9/m
Gonzo#2843
Quinn · Mid
8 / 11 / 16
68.6% KP
31,027
20.7% share
14,846g
162 CS · 5/m
LIL Peyz1#HOME
Jinx · ADC
11 / 8 / 12
65.7% KP
35,057
23.3% share
18,741g
281 CS · 8.7/m
lpl dna#12103
Karma · Support
1 / 9 / 20
60% KP
12,404
8.3% share
9,723g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
