Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 204 days ago
11 / 1 / 6
K / D / A
68%
Kill participation
1,152.4
Damage / min
16,645g
523.4 gold / min
36
14 placed · 3 cleared
268
8.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKC Kamiloo#FIRE
Ambessa · Top
3 / 7 / 0
12% KP
25,976
19.1% share
12,448g
289 CS · 9.1/m
G2 SkewMond#3327
Dr. Mundo · Jungle
7 / 5 / 11
72% KP
30,955
22.8% share
14,712g
224 CS · 7/m
AbbedaggÆ#EUW
Anivia · Mid
11 / 1 / 6
68% KP
36,647
27% share
16,645g
268 CS · 8.4/m
LIL Peyz1#HOME
Ashe · ADC
4 / 6 / 12
64% KP
34,581
25.5% share
16,081g
261 CS · 8.2/m
Dongfang Yuechu#Dao
Lulu · Support
0 / 7 / 17
68% KP
7,514
5.5% share
9,150g
30 CS · 0.9/m
Red side
DefeatThe Oogster#DV1
Gwen · Top
4 / 3 / 4
30.8% KP
37,890
30.1% share
12,911g
280 CS · 8.8/m
Michiel deRuyter#NLNLN
Wukong · Jungle
3 / 8 / 8
42.3% KP
16,132
12.8% share
11,790g
222 CS · 7/m
Αrtoria Prime#eProd
Sylas · Mid
11 / 4 / 7
69.2% KP
25,799
20.5% share
12,284g
195 CS · 6.1/m
Leuki kai Kafes#3309
Senna · ADC
5 / 5 / 12
65.4% KP
36,870
29.3% share
15,458g
265 CS · 8.3/m
lpl dna#12103
Seraphine · Support
3 / 5 / 14
65.4% KP
9,132
7.3% share
8,384g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
