Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 203 days ago
4 / 4 / 8
K / D / A
54.5%
Kill participation
719.7
Damage / min
17,226g
431.5 gold / min
54
8 placed · 13 cleared
365
9.1 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPalco Granko#split
Darius · Top
2 / 7 / 2
14.3% KP
15,281
8.9% share
13,244g
307 CS · 7.7/m
wx PaoPaoPW#EUW
Aurelion Sol · Jungle
2 / 4 / 9
39.3% KP
34,420
20.1% share
16,459g
347 CS · 8.7/m
PINISLOVERBOY#BLB
Sylas · Mid
9 / 5 / 5
50% KP
34,180
19.9% share
16,756g
313 CS · 7.8/m
KC NEXT ADKING#EUW
Yunara · ADC
13 / 2 / 7
71.4% KP
76,086
44.4% share
27,241g
412 CS · 10.3/m
basil#fan
Shen · Support
2 / 4 / 13
53.6% KP
11,547
6.7% share
12,024g
43 CS · 1.1/m
Red side
DefeatMakkor#EUW
Ornn · Top
2 / 3 / 6
36.4% KP
24,236
18.2% share
15,101g
349 CS · 8.7/m
Berkan#daisy
Taliyah · Jungle
2 / 8 / 9
50% KP
30,457
22.8% share
15,761g
271 CS · 6.8/m
AbbedaggÆ#EUW
Yone · Mid
4 / 4 / 8
54.5% KP
28,728
21.5% share
17,226g
365 CS · 9.1/m
Leuki kai Kafes#3309
Aphelios · ADC
14 / 6 / 4
81.8% KP
39,677
29.7% share
23,634g
349 CS · 8.7/m
lpl dna#12103
Rell · Support
0 / 7 / 19
86.4% KP
10,294
7.7% share
10,312g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
