Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 201 days ago
7 / 5 / 3
K / D / A
62.5%
Kill participation
649.1
Damage / min
13,055g
432 gold / min
37
17 placed · 4 cleared
274
9.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsans emploi#EUW
Sion · Top
3 / 5 / 7
62.5% KP
27,083
29.2% share
12,275g
250 CS · 8.3/m
fraze#sigma
Rek'Sai · Jungle
4 / 9 / 6
62.5% KP
17,515
18.9% share
11,431g
168 CS · 5.6/m
AbbedaggÆ#EUW
Ryze · Mid
7 / 5 / 3
62.5% KP
19,614
21.2% share
13,055g
274 CS · 9.1/m
Virus#1vs9
Vel'Koz · ADC
2 / 10 / 4
37.5% KP
24,296
26.2% share
10,643g
202 CS · 6.7/m
BeautyAndABeast#UwU
Zilean · Support
0 / 7 / 9
56.3% KP
4,185
4.5% share
7,497g
33 CS · 1.1/m
Red side
Victoryniezły yeti pl#hui
Gnar · Top
3 / 5 / 8
30.6% KP
38,517
25.4% share
11,904g
230 CS · 7.6/m
memories unmade#yuta
Jarvan IV · Jungle
4 / 2 / 20
66.7% KP
17,568
11.6% share
12,410g
175 CS · 5.8/m
Michael Jackson#MJWIN
Ashe · Mid
6 / 2 / 14
55.6% KP
33,854
22.3% share
12,353g
221 CS · 7.3/m
MISA Hype#MISA
Mel · ADC
21 / 3 / 7
77.8% KP
49,061
32.4% share
19,728g
290 CS · 9.6/m
adrianlaneitor#EUW
Karma · Support
2 / 4 / 24
72.2% KP
12,490
8.2% share
9,723g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
