Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 196 days ago
9 / 7 / 5
K / D / A
73.7%
Kill participation
815.8
Damage / min
14,499g
483.8 gold / min
37
12 placed · 3 cleared
260
8.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHoneycake#MID
Ornn · Top
6 / 2 / 10
43.2% KP
16,963
15.1% share
10,943g
172 CS · 5.7/m
GOTHGIRL69#UWU
Hecarim · Jungle
10 / 6 / 13
62.2% KP
24,427
21.7% share
15,444g
251 CS · 8.4/m
BAR MOJITO#MACA
Lux · Mid
10 / 6 / 9
51.4% KP
25,630
22.8% share
14,126g
230 CS · 7.7/m
Kehvo#EUW
Ezreal · ADC
7 / 3 / 7
37.8% KP
29,823
26.5% share
16,140g
284 CS · 9.5/m
JD ROBERCIK#OKS
Bard · Support
4 / 2 / 25
78.4% KP
15,513
13.8% share
10,700g
40 CS · 1.3/m
Red side
DefeatArdent Zadymiarz#Gówno
K'Sante · Top
1 / 7 / 3
21.1% KP
19,777
22.1% share
9,977g
220 CS · 7.3/m
Bujek#2008
Naafiri · Jungle
1 / 8 / 6
36.8% KP
13,451
15.1% share
11,431g
210 CS · 7/m
AbbedaggÆ#EUW
Orianna · Mid
9 / 7 / 5
73.7% KP
24,447
27.4% share
14,499g
260 CS · 8.7/m
Sujin私には夢があります#2005
Aphelios · ADC
7 / 7 / 4
57.9% KP
25,396
28.4% share
18,172g
294 CS · 9.8/m
Inverted Enoch#EUW
Lulu · Support
1 / 8 / 10
57.9% KP
6,272
7% share
8,204g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
