Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 196 days ago
4 / 5 / 12
K / D / A
48.5%
Kill participation
855.8
Damage / min
13,911g
480.2 gold / min
37
13 placed · 7 cleared
272
9.4 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySHFT Rooster#0428
Sylas · Top
7 / 4 / 6
39.4% KP
24,256
19.8% share
13,411g
232 CS · 8/m
Thorfinn#22032
Viego · Jungle
12 / 8 / 9
63.6% KP
33,824
27.7% share
14,770g
193 CS · 6.7/m
AbbedaggÆ#EUW
Azir · Mid
4 / 5 / 12
48.5% KP
24,789
20.3% share
13,911g
272 CS · 9.4/m
Creepano#EUW
Jhin · ADC
9 / 5 / 10
57.6% KP
29,745
24.3% share
15,985g
245 CS · 8.5/m
G2 Labrov#8085
Anivia · Support
1 / 7 / 14
45.5% KP
9,611
7.9% share
8,215g
32 CS · 1.1/m
Red side
DefeatNireo#1408
Ornn · Top
2 / 3 / 9
37.9% KP
15,733
15.2% share
9,081g
183 CS · 6.3/m
free of worry#30603
Jarvan IV · Jungle
6 / 10 / 16
75.9% KP
17,449
16.8% share
11,881g
158 CS · 5.5/m
Toquard#Golem
Xerath · Mid
6 / 7 / 9
51.7% KP
18,457
17.8% share
13,146g
257 CS · 8.9/m
Azzapp#31415
Vel'Koz · ADC
11 / 6 / 8
65.5% KP
40,124
38.7% share
15,686g
232 CS · 8/m
EINS seaz#0000
Blitzcrank · Support
4 / 7 / 14
62.1% KP
11,939
11.5% share
9,428g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
