Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 193 days ago
5 / 5 / 8
K / D / A
43.3%
Kill participation
817.3
Damage / min
11,569g
431.9 gold / min
34
11 placed · 9 cleared
216
8.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRaydio 1#Ray
Cho'Gath · Top
2 / 7 / 1
17.6% KP
23,703
22.8% share
8,136g
173 CS · 6.5/m
Kaboom#EUW1a
Wukong · Jungle
5 / 8 / 3
47.1% KP
24,604
23.7% share
11,166g
185 CS · 6.9/m
twtv Peng04#Aespa
Ahri · Mid
3 / 4 / 5
47.1% KP
24,068
23.2% share
10,164g
218 CS · 8.1/m
SOGEKING#EUW11
Ashe · ADC
7 / 6 / 5
70.6% KP
22,804
22% share
13,541g
230 CS · 8.6/m
Malevolence#HAZE
Karma · Support
0 / 5 / 11
64.7% KP
8,674
8.4% share
6,916g
30 CS · 1.1/m
Red side
VictoryNattyNatt#2005
Sylas · Top
6 / 2 / 10
53.3% KP
28,681
26.5% share
12,860g
232 CS · 8.7/m
free of worry#30603
Pantheon · Jungle
10 / 0 / 6
53.3% KP
22,000
20.4% share
12,474g
174 CS · 6.5/m
AbbedaggÆ#EUW
Annie · Mid
5 / 5 / 8
43.3% KP
21,890
20.3% share
11,569g
216 CS · 8.1/m
CHR1ST IS K1NG#322
Kalista · ADC
9 / 7 / 6
50% KP
26,759
24.8% share
15,911g
265 CS · 9.9/m
La La Land#star
Thresh · Support
0 / 3 / 15
50% KP
8,738
8.1% share
8,093g
43 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
